I had the pelasure to talk with Gloria Levine from 80 Lvl to describe my workflow behind one of my latest works - Dread. I described how i sculpted and polished the creature. Also went in depth of describing of how key features were achieved. You can check my workflow behind texturing and lightning isnide Unreal Engine 5.
Enjoy - https://80.lv/articles/learn-how-you-can-create-creepy-creature-without-using-concept